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February 25, 2008
Play Video Games... With Your Mind
The world's first supposed brain-scanning game controller, allowing you to play your favorite games using nothing but mindthoughts and soulpatterns.
Gamers will soon be able to interact with the virtual world using their thoughts and emotions alone.
A neuro-headset which interprets the interaction of neurons in the brain will go on sale later this year.
"It picks up electrical activity from the brain and sends wireless signals to a computer," said Tan Le, president of US/Australian firm Emotiv.
"It allows the user to manipulate a game or virtual environment naturally and intuitively," she added.
The brain is made up of about 100 billion nerve cells, or neurons, which emit an electrical impulse when interacting. The headset implements a technology known as non-invasive electroencephalography (EEG) to read the neural activity.
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Headsets which read neural activity are not new, but Ms Le said the Epoc was the first consumer device that can be used for gaming.
"This is the first headset that doesn't require a large net of electrodes, or a technician to calibrate or operate it and does require gel on the scalp," she said. "It also doesn't cost tens of thousands of dollars."
Does this sound gay to you so far? No? But there's so much more.
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It can also read emotions of players and translate those to the virtual world. "The headset could be used to improve the realism of emotional responses of AI characters in games," said Ms Le.
"If you laughed or felt happy after killing a character in a game then your virtual buddy could admonish you for being callous," she explained.
Now how much would you pay?
They seem to have a firm understanding of the gamer's market, here. They realize that gamers are such hard-core athletic types that they are really in need of some system that removes the last vestige of trivial physical movement from gaming, and that further nothing enhances gameplay like being admonished by a buddy for being "callous" for killing a character.
Thanks to someone.