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But there's a whole seven minute making-of short about the jump. It's pretty wild.
I have no idea what nonsense explanation they're going to give for why he has to jump off a cliff rather than just from a helicopter, or how/why someone (in the movie's universe) built a huge motorcycle jump ramp on that cliff.
Or maybe they'll use CGI to erase the ramp and make it look like a natural rock formation that just resembles a ramp.
I think they might start the movie with that jump, which might give them an excuse not to explain any of that -- just do it in media res and count on the audience to think, "I'm sure there must be some explanation for this nonsense."
I think I've already linked the John Wick 4 trailer. Here it is, if you haven't seen it. He fights Donnie Yen, I guess. Or maybe he fake-fights him and then teams up with him. I don't think they've done that yet.
Have you seen the wretched early 2000s Dungeons and Dragons movie? I sure hope got Jeremy Irons well paid for embarassing himself almost as badly as the CGI team did for their special effects work:
That's almost as bad as current day Marvel CGI.
Given that previous effort, it's hard to believe the new one will be any better, but I do love this variation of "Whole Lotta Love" and Chris Pine is effortlessly funny as usual.
Of course it's a woman with 18/00 Strength because Stronk Empowered Female. I'm going to guess they're going to say she's a barbarian and gaining that superhuman strength from her "barbarian rage," but, eh, I'm still not loving the Akshually Women Are Often Stronger Than Men Trope we've been living with for 10 years.
Hasbro pushes the IP of D&D that they actually own; not the dragons, which are generic to any fantasy story, but D&D's weird homebrewed monsters like the mimic (the treasure chest with the tongue), the owlbear, the gelatinous cube (the translucent, well, cube that is engulfing some characters), and the beholder (the sphere-like creature with many eyes).
Which I think was in the 2000s D&D, as well.
Why is the dragon so fat? I hope he has a name like Searzenous the Husky or something.
By the way, here's a long excerpt of Red Letter Media's commentary on the 2000s Dungeons & Dragons. Mike attempts to explain the game of Dungeons & Dragons to the other guys. He says he played "quite a bit," but almost everything he says is wrong, either a bit wrong or completely wrong.
I think he's just saying he used to play Dungeons & Dragons to sound cool.
Apparently he got a permit to just blow up a lot -- a lot -- of conventional explosives, big enough to create the mushroom cloud effect we usually associate with nuclear blasts.
Director Christopher Nolan created the look of a nuclear explosion for "Oppenheimer" without using CGI.
Nolan explained in a new interview with Total Film how he recreated the devastation of the first atomic bomb.
"I think recreating the Trinity test without the use of computer graphics was a huge challenge to take on," he told the outlet. "Andrew Jackson -- my visual effects supervisor, I got him on board early on -- was looking at how we could do a lot of the visual elements of the film practically, from representing quantum dynamics and quantum physics to the Trinity test itself to recreating, with my team, Los Alamos up on a mesa in New Mexico in extraordinary weather, a lot of which was needed for the film, in terms of the very harsh conditions out there -- there were huge practical challenges."