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December 06, 2004
Tuesday Timesuck
"Crimson Room."
See, you're stuck in a room, and it's crimson. And there are keys and CD players and drawers that won't open.
Don't ask me what the point is. I have no idea. I'm still trying to figure out what the heck I'm supposed to do with an empty CD case.
Update: I'm totally stuck in this stupid room, but for reasons I can't quite explain, I get completely excited when I discover "a small metal stick" hidden on the bed or something.
What does the stick do? Well, it seems to fit into the "strange red box." Does it open the box? Not at all. But it's all very exciting.
If You Can't Take It Any More: A walk-thru is here.
I just want to know what's in the "box of mistery [sic]."
Busted! The game seems broken near the very end. At some point you need to get a code to open a safe, but the code doesn't seem to work.
According to the walk-thru, you're just one or two steps away from escape at that point, so, if you want, you can play until that point and then declare victory.
Kinda like Vietnam.