Ace: aceofspadeshq at gee mail.com
Buck: buck.throckmorton at protonmail.com
CBD: cbd at cutjibnewsletter.com
Doof: doof2112 at proton.me
joe mannix: mannix2024 at proton.me
MisHum: petmorons at gee mail.com
J.J. Sefton: sefton at cutjibnewsletter.com
A site for members of the Horde to post their stories seeking beta readers, editing help, brainstorming, and story ideas. Also to share links to potential publishing outlets, writing help sites, and videos posting tips to get published.
Contact OrangeEnt for info: maildrop62 at proton dot me
Yes, The Verge. Yes you are. You are all the assholes.
Today: Finished hammering Ada into alignment with Ruby (you won't believe this one weird trick), extended my home computer emulator with a tile and sprite editor, a wavetable editor, a music tracker, Forth, and local networking, and it's still under 64k, and built the application server of the suite.
Plus I bought an asset library of tiles and sprites for low-resolution adventure games - the tile size is 8x8 pixels, perfect for a retro look.
The tileset is 800MB. The computer I'm emulating doesn't have even 800kB.
Speaking of which, my initial design allowed for 128k of ROM. The Atari ST, which came a little over a year later, had 192k, and the Amiga had 256k - although neither one shipped with working ROMs; you needed a boot disk. So that seemed reasonable.
I've so far shoehorned in a Basic interpreter, a Basic compiler, a full screen editor, an assembler/disassembler, the above listed modules, and now Logo, and I'm just shy of 64k.
Musical Interlude
Disclaimer: An enigma and a mystery in meso-American history.