Ace: aceofspadeshq at gee mail.com
Buck: buck.throckmorton at protonmail.com
CBD: cbd at cutjibnewsletter.com
joe mannix: mannix2024 at proton.me
MisHum: petmorons at gee mail.com
J.J. Sefton: sefton at cutjibnewsletter.com
Bandersnatch 2024
GnuBreed 2024
Captain Hate 2023
moon_over_vermont 2023
westminsterdogshow 2023
Ann Wilson(Empire1) 2022 Dave In Texas 2022
Jesse in D.C. 2022 OregonMuse 2022
redc1c4 2021
Tami 2021
Chavez the Hugo 2020
Ibguy 2020
Rickl 2019
Joffen 2014
AoSHQ Writers Group
A site for members of the Horde to post their stories seeking beta readers, editing help, brainstorming, and story ideas. Also to share links to potential publishing outlets, writing help sites, and videos posting tips to get published.
Contact OrangeEnt for info: maildrop62 at proton dot me
The 5070, which launches this week, is not headed for favourable reviews. It increased the number of shaders over the older RTX 4070 slightly - 6144 over 5888 - but is down significantly over last year's 4070 Super with its 7168 shaders.
And there hasn't been much improvement at all on shader performance or clock speed, so... Eh.
It will probably still sell out, but that seems to be more a function of supply than demand.
That in turn killed support for 32-bit OpenCL - which Passmark's benchmark suite uses - and 32-bit PhysX, which makes older games run at one quarter speed when you upgrade from a 4000-series card to its newer counterpart.
Passmark tried to buy a 5090 to test its benchmark suite directly and track down the problem.
Specs are incomplete, but it includes an Intel CPU (presumably an Atom chip like the N100 or N150, which is fine) and six M.2 slots for storage. Networking is dual 2.5Gb Ethernet ports, which is also fine.
It's a 4" white cube, has an internal power supply to keep things tidy, and includes a single HDMI port and three USB ports.